// 版权归陈超所有

#pragma once

#include "CoreMinimal.h"
#include "GameplayModMagnitudeCalculation.h"
#include "MMC_MaxMana.generated.h"

/**
 * 
 */
UCLASS()
class CC_AURA_API UMMC_MaxMana : public UGameplayModMagnitudeCalculation
{
	GENERATED_BODY()

public:
	UMMC_MaxMana();

protected:
	virtual float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override;
private:
	UPROPERTY()
	FGameplayEffectAttributeCaptureDefinition IntelligenceDef;
	
};
